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Unity In Diversity Pencil Drawing

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  1. I am developing an architecture application with webgl where i render some 3D shapes and i need to display the dimensions.

    To express myself better i ask you to refer to this screenshot (found on google):

    Somehow in unity i already did the "3d shape work" and now i need to "draw" over it the lines with the dimensions.
    I do not want to use small arrows (like in the picture above) but just simple lines and writing numbers close to them.
    When i zoom (=when i move the camera) i do not want that the lines become bigger.

    I tried with tiny cilynders but on zooming the cilynders stop to be lines and become "bold objcets".

    I think i am missing some basic technique here. I hope you can suggest a way to perform this task. Thanks.

  2. Thanks, Vectrosity seems to do what I need, I do not understand why a so basic thing is not part of Unity itself, but the price is not high at all.

    About numbers i am ok with unity 3d text.

    Thanks.

  3. Because it's not a required/needed tool used by very many developers to create games, unlike the sprite packer or mecanim, or animator, particle systems etc etc.
  4. Did you take a look at the LineRenderer? We have also made some improvements to it in 5.5.

Unity In Diversity Pencil Drawing

Source: https://forum.unity.com/threads/how-to-draw-a-simple-line-as-if-done-with-the-pencil-over-a-3d-drawing-in-real-life.431061/

Posted by: brittfrok2001.blogspot.com

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